As a freelance 3D generalist, I primarily work on film projects, including both animated feature films and VFX, as a texturing, shading, and lighting artist. Previously, I was employed in the research and development department of the Filmakademie Baden-Württemberg, where I was mainly involved in a research project on digital actors while also providing technical support for virtual production shoots and motion capture sessions.

In 2015, I completed my master's degree at the Stuttgart Media University, specializing in visual effects and virtual production workflows. Since 2007, I have been working on academic and commercial projects as a 3D generalist, compositor and motion designer. But I’m not just a CG guy. I occasionally take on freelance jobs as an editor and camera operator or work as a lighting technician on film sets or in the theater.